Major Progress
The last two weeks have been very.. hum.. intense! I completely scraped the current visual for a more colorful and simple one. I was not satisfied with the dirt and how it was just like a bunch of colored brown pixels, the texture repeat from each 16x16 tile was not even good. So, I looke...
New Mechanics Protoype
Hey there! In the last few weeks I've struggled a lot with the game. I tried a lot of different things for the character movement, but I've never found anything satisfying :/ My current problem is that, yes I wanted to have a character without acceleration/deceleration, but it feels ba...
Some new elements
Hey there! In the last week, I've worked a bit on the project. Added sprint and fall damage. I also Converted the project to run with URP (Universal Render Pipeline) which allow lights and shadows to be casted on 2d textures. This is awesome when using a torch in a dark ...
One serious game?
I hate blogs.. But for some reasons I've decided to create one for my upcoming projects. Most games are released with pretty much no detail from their development period, we often see the games in a state close to what they'll look at the release. I've decided that I...